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Narrative Comprehension in SKYLD

Posted on: December 22nd, 2014 by Miki No Comments

A paper I wrote together with Byung-Chull & Yun-Gyung for ICIDS 2014 (International Conference on Interactive Digital Storytelling), where we compare how differently players and spectators comprehend narrative in a game by using SKYLD.

Skyld

Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having a hard time to reconstruct the story time.