Archive for the ‘Smallthings’ Category

Color Match

Posted on: November 25th, 2016 by Miki No Comments

A concept for a color matching mobile game, based on pattern recognition and speed.

One in the Chamber

Posted on: December 22nd, 2015 by Miki No Comments

A fast-paced action game, with stealth mechanics, where bullets are lethal.
A first-person shooter with single- and multiplayer.

A game inspired by Hotline MiamiMetal Gear Solid and Quake/Doom.

Allegro

Posted on: July 22nd, 2015 by Miki No Comments

A minimalistic kart racer based on slot car racing. Using the speed as a tactical force to break out of orbit, to reach other planets and checkpoints and win the planetary race against your friends.

Worst Platformer Ever

Posted on: January 26th, 2015 by Miki No Comments

A game made under the Global Game Jam 2015, which won the audience award in Copenhagen.

The idea was to create a platformer, which challenge the player to rethink how he or she plays it. Under the GGJ theme “What do we do now?”. The further you would reach in the game, the harder the game would control and more frequently glitch.

Torpedo Rush

Posted on: January 22nd, 2015 by Miki No Comments

A game made for (my first) Ludum Dare, where the theme was “Beneath the Surface”.
An action game of surviving as long as possible against an army of submarines, while maintaining your air supply.

Cave Rescue

Posted on: December 22nd, 2014 by Miki No Comments

A game made for Jonatan Van Hove‘s ChainJam (Student edition). About rescuing as many mine workers before the cave collapses and without you being crushed beneath it.

Batter Bang

Posted on: September 22nd, 2014 by Miki No Comments

I wanted to simulate, how hard it can be to hit a ball with a baseball bat.

The Bar

Posted on: May 25th, 2014 by Miki No Comments

A game about convincing a bouncer (text bot), to let you inside the bar by skipping the line.